Bezier Curves Sketchup Plugin Installation
# Permission to use this software for any purpose and without fee is hereby granted # Distribution of this software for any purpose is subject to: # - the expressed, written consent of the author # - the inclusion of the present copyright notice in all copies. Please UPGRADE to this latest version 1.9 if you run SU 2017 (for certification). BezierSpline draws a variety of Polylines, Bezier and Spline curves, all in 3D. The present release gathers all extensions, including those published recently (Courbette, Catmull, F-Spline, DogBone, TBone, Polyline for Animation, etc). All curves are based on a sequence of control points, which is entered by the user in interactive mode.
A Precision parameter allows to adjust the number of segments when the curve is generated. For some curves, there may be extra parameters, accessible via the TAB key.
All curves can be later edited. You can move, delete, add control points.
As of version 1.4, you can also transform a curve of one type into a curve of another type, both sharing the same control points. Here is a comparison between the different Splines, based on the same Control points. Tutorial BezierSpline - English - v1.2.pdf. Language: English, French, Portuguese, Hungarian, German, Spanish (thanks to all kind translators). Menus: by default, it is installed in Draw BezierSpline curves.
Drawing With Bezier Curves
Icon toolbar: Most of the tools are present on the toolbar (unfortunately, not adjustable unless you remove the icon files in BZDir14/IMAGESCadFather) There are now multiple ways to install scripts - (SU8 and SU13) - recommended method - Unzip (all SU versions and for installations in an alternate Plugins directory) - with RBZ files (SU8 and SU13) If you run SU8, SU13, SU14, SU2015, or SU2016 the strongly recommended installation method is to Autoinstall with the. Otherwise, you can download the BezierSpline.rbz file from the. Whatever way you install, you must end up with the following footprint. Plot-paris wrote:interesting question indeed (although I believe we should just read your manual ) you're right there PlotParis, i do read 'too fast' sometimes. So i went and reread it but what i am looking for is not the precision parameter (think that's what you mean) - rather a way of dividing the spline. Perhaps like we do for a simple line (right click, divide) or by input box.
When i change the precision points and then explode the curve - the split segments do not match the change. The idea is to use the bezier curve for flightpath - the option of changing the division would give a handle on smoother frame transitions etc. Am i on a path? CadFather, I have to admit, I didn't mean anything. Just had the situation several times, that I was looking for some function with fredo's plugins for hours - but everything was explained in detail in his superb manuals ah, I see, you want to use it for flightpath. I think to have an even distribution of segments is not necessary, for flightpath automatically adjusts each scene transition time to match a constant speed (at least flightpath2 does it).
I tend to reset these modified times to default (with the TimeTransitionEditor script of the Presentation bundle (14$ at smustard) so that I can influence the animation speed with differing segment distribution along the curve. But nonetheless I would appreciate a tool that creates an even distribution of segments throughout the whole curve. Would come in quite handy sometimes.
If you extrude the shape to have a curved wall for example. If all the segments are the same length it is far easier to use the same window component on this wall. At the moment i am doing exactly the same with PresBundle - but suppose you have a path with curves, knowing the constant segment of each camera can be useful.
(i'd love the same ease as 'divide') when you reach the curve, splitting in two gives half transition time without having to try it out first another use is the copy along path, since it behaves a bit different when copying by spacing and by nodes. Surely more would follow. Hope Fredo's loves the idea too. For now this is all Fredo Grace!.and thanks for the manual! CadFather wrote.is there a way to divide a curve by an equal number of segments or am i talking a different plug in? The answer should be YES.
If you have a curve, generated by BezierSpline or from native Sktechup, you can convert it to a Polyline with equal segments by 2 methods which are delivered as part of BezierSpline (via the contextual menu 'Convert to': 1) Polyline Divider: you specify the interval, and the extension computes the number of segments 2) Polyline Segmentor: you specify the number of segments, and the extensions computes the length of segments Note that all segments will be equal, except possibly the last one (but you can adjust the last vertex anyway). Here is an example: On the left is a regular B-Spline. On the right, the curve converted by PolyLine Divider. You can modify the interval by typing TAB and setting the value in the dialog box appearing.