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Patch Pour La Bataille De La Terre Du Milieu 2

poltbidfhobbcros1987 2020. 2. 29. 01:36

I pretty sure it means that they are removing the 'neutral' option when you run in to the region of an OP battle, and that you will have to choose Attack or Defend.Given that one cannot heal a tagged fighter if you are not tagged for the same side, there never was a chance for 'Red Cross of Atys.' This is just going to make it irritating when the easiest route from point A to point B runs past an OP that is in contention.

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A good example would be the route from Kara tp in Maiden Grove to Paramount Stock. I just hope it is limited to the time of active battle and not the entire time of conflict. Bitttymacod Given that one cannot heal a tagged fighter if you are not tagged for the same side, there never was a chance for 'Red Cross of Atys.' This is just going to make it irritating when the easiest route from point A to point B runs past an OP that is in contention.

A good example would be the route from Kara tp in Maiden Grove to Paramount Stock. I just hope it is limited to the time of active battle and not the entire time of conflict.Note that I did NOT advocate for 'Red Cross', nor was I intending to stop and harvest in the warzone.Note that I did not even advocate for removing this change, I just said it would be irritating.I note from @Moniq, that in fact it is only during the 2hr. Stretches of active conflict that this will be a problem, which satisfies my expressed desire, and satisfies the only expressed desire in that quote.OK? Read what I write.

Hi All, Patch 1.09 is finally here for download. It's been a long, long road, and I would first like to thank everyone who invested time into this monster sized patch. Almost 3 years of work, thousands of hours of work on both balance, cosmetics, and sounds, this is truly the biggest ever patch published in the BFME Franchise. I would like to extend thanks to Echelon for being my right hand man, and Rider of Rohan for helping a lot with art, and work on the switcher.

Thanks to all in the beta team for their input and fine tuning of balance, notable mentions are included in the patch credits. Also a big thanks to Paramatha for coding the switcher for us. I have included some preview content below, the best way to preview though of course is to play the patch!

There are hundreds of new Special FX, hundreds of new sounds, and new models. We also refined maps a lot and deleted the Tower Wars ones as they are mostly balanced for 1.06. We have a good map pool of quality over quantity which was not the case in 1.08.

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Bfme2 1.09 Crack

You can also checkout Vals youtube channel for many preview videos of patch content.